//
//  PlayLayerUI.h
//  AvoidBlock
//
//  Created by 함 우식 on 12. 12. 25..
//
//

#ifndef __AvoidBlock__PlayLayerUI__
#define __AvoidBlock__PlayLayerUI__

#include "cocos2d.h"
#include "AvoidBlock.h"

class PlayLayerUIScoreBoard;
class Controller;
class MenuLayer;

class PlayLayerUI : public CCNode
{
public:
    CCLabelBMFont* _pFCreditCountLabel;
    CCSprite* _pBlind;
    CCMenu* _pMenu;
    PlayLayerUIScoreBoard* _pScoreBoard;
    
    PlayLayerUI();
    void setFCreditCount(int count);
    void showResultWindow();
    
    void retry(CCObject* pSender);
    void moveMenuScene(CCObject* pSender);
};

#endif